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Lieutenant spectraldrifter var1

Onslaught variant of the Shade Drifter.

Shade Drifters were Necro Lieutenants that appeared on multiple planets. They were ghostly in appearance and one of the more odd-looking Darkspore in the game.

Lore

Before being mutated into Darkspore, shade drifters were parasitic monstrosities inside the depths of Nocturna. Drifters attacked foes on a thousand worlds by amplifying their natural ability to siphon life energy from nearby creatures. They puncture holes in any entity’s individual biosphere, sucking out their life-sustaining energies. These hovering obscenities drift above battlefields with apparent randomness before charging at their enemies and silencing them.
  • Spirit Drifter (Apocalypse)

Strategy

Shade Drifters were some of the most dangerous enemies in Darkspore. These powerful, vampiric fiends could render Sentinels and most Ravagers not only useless, but a liability. Their Life Drain Aura allowed them to recover health simply by being near Heroes, while their Ghostly affix gave them a disgustingly high Dodge Rating.

Therefore, players would want to use Tempests. Their ranged attacks were usually based on Energy damage. In particular, SRS-42 and Meditron had homing attacks. Players could fire a few shots, run out of the Drifter's range and then repeat.

Location(s)

Onslaught

-Verdanth

-Scaldron

-Nocturna

Invasion

-Infinity

-Nocturna

-Verdanth

-Zelem's Nexus

Apocalypse

-Infinity

-Nocturna

-Zelem's Nexus

Trivia

  • Shade Drifters were originally called "Spectral Drifters" in Darkspore's early development.
  • Although the lore says that Shade Drifters hailed from Nocturna, they were never encountered there on any of Nocturna's levels in Onslaught Mode.
  • The Shade Drifter's charge suppressed heroes on Invasion and Apocalypse modes.
  • It was based off the Deadly Sin of Sloth. This is because it did not need to actually hit heroes to harm them; it had an aura that damaged heroes anyway.