FANDOM


Hypno Mantis

A Hypno Mantis from Onslaught.

The Hypno Mantis were Bio Lieutenants. They could be found in an abundance of areas and were the only enemy that could cast the Sleep debuff.




Location(s)

Onslaught
2012-04-21 00007

Apocalypse Variant of Hypno Mantis: Sabre Mantis

Name: Hypno Mantis

-Verdanth

-Scaldron

Invasion

Name: Razor Mantis

-Cryos

-Verdanth

-Nocturna

Apocalypse

Name: Sabre Mantis

-Nocturna

-Infinity

-Verdanth

-Scaldron

Lore

Like a few mutant children of the Darkspore, hypno mantises were once small, harmless creatures playing a vital role in their ecosystems. Now they're giant, repulsive, terrifying monsters, taller than the average sentient biped and more than capable of slaughtering sentients by the dozen in a single attack. But the mantis doesn't need to touch its prey to kill. Instead it propels a symbiotic plant that sprays toxins in a cloud. Mantises also possesses revivifying antigens and boosters that allow them to bring seemingly dead creatures back to action. If all its other attacks fail, mantises attack physically, with devastating results.

Strategy

Hypno Mantises were dangerous enemies, mainly because they could immobilize the player and do so before they were even seen.

Hypno Mantises would launch a pod that created a cloud of relaxation spores that caused any hero in range to fall asleep. Although the sleep could be broken if the hero was attacked, the cloud stayed on the screen for about 8 seconds after the pod hit the ground, so even switching heroes was futile. The Mantis would then close in on the unconscious hero and attack physically with its claws. After a hero was knocked out, the Hypno Mantis gave itself a resurrection aura, which also worked on any nearby enemies, allowing them to resurrect once after death, in some cases you could prevent it from resurrecting by killing it with a critical attack so it doesn't heal itself after death.

Any fast-moving ravager was good to use against these enemies, as they could avoid the sleep clouds and the generally slow-moving Hypno Mantis.

Also, many parts in the game would make heroes immune to sleep, making fighting Hypno Mantises much easier.

A good combination would be Blitz and Skar. Blitz could use Skar's squad ability, Shadow Cloak, then Ride the Lightning. With this attack, he would easily get rid of the Mantis before it sees him. Blitz Delta was even better. He could use a Shadow Cloak+Flame Surge combination to slaughter everything around the Mantis without a chance of being resurrected, and if anything survived, just Shadow Cloak again and pick them off with Ride the Lightning.

Trivia

  • Hypno Mantises were originally called "Hydro Mantis" and were exclusively found on Cryos. This was apparently changed for unknown reasons.
  • They had Char's head and feet and what appeared to be Maldri's hands.
  • The part which lobbed the sleeping pods is a Spore weapon part.
  • Sabre Mantises had the head, that, in early sketches for Darkspore made by Luke Harrington, was intended for Sage. The part, in Dark Injection, exists under the name "PotatoHead".