Originally cybernetic observation devices, the Hover-Bots were designed by the the Crogenitors to provide constant surveillance of the galaxy's capital planet, Perceptum. Once subject to the Darkspore mutation, the Hover-Bots saw their detectional lasers transformed into killing devices. Hover-Bots work together, forming destructive laser connectors around their foes, boxing them in before terminating them.
StrategyEditThey will try to connect to other Hover-Bots with laser beams, and try to surround heroes. Alone, they aren't capable of doing anyting, but if there is more then one, they can be deadly, because the number of Hover-Bots that can connect is limitless. This means even 10 Hover-Bots can connect to each other, making escapes nearly impossible, and death nearly certain.
- Hover-bots are some of the only "flying" enemies in the game. The others are: Sting Raiders, Strafing Drakons, Caustic Stingers, Gravitic Confiners and Sinkholes.
- Ironically, the laser beams deal PHYSICAL damage, so a high Resist Rating and low Dodge rating will still cause them to deal a lot of damage. Having high Dodge rating will allow you to dodge most of the lasers. This also means a nearby Shadower's Physical Vulnerability will make Hover Bots more dangerous, and a Raytheoid's Energy Damage Buff will not affect them.
- They are the LEAST complex enemies in the entire game. They're only composed of a spine (the ball), as well as Krel's Cashout weapon, the Nova Blaster, and Orion's Cashout weapon, the Chrono-Pistol.
- Because of the massive damage they inflict in numbers, Hover-bots are considered one of the most feared minions in the game.