Before the Darkspore invasion of Infinity, exploder scarabs were harmless extremophiles, living in icy environments or on the borders of plasma oceans. Following nanobot mass-mutation, the scarabs became highly destructive. Until approached, they remain motionless and therefore nearly undetectable. Once startled into activation, they hurl themselves at their targets and explode, stunning and wounding their targets. Although scarabs are easily killed, the threat they pose must not be underestimated.
StrategyEditAndromeda is a good hero of choice, mainly because her projectiles push enemies further away occasionally.
Any Quantum hero or hero with a ranged effect that can interrupt enemy attacks will be able to slow down the time it takes for the Scarabs to explode, and therefore, could make killing them much easier. Sage's squad ability, Strangling Briars is a good move to use against large groups, as it will slow down and damage them over time. They are perhaps at their most dangerous when they have the Persistent Affix. Scarabs die because they explode, no the other way around, so if they are killed before they reach the player, Persistent will kick in, and they will resume their kamikaze charge. A good strategy is to get rid of them with an AOE.
The worst heroes to use are Melee heroes, since they can only hit the Scarabs when they're close enough but, by then, it'll be too late...
- Exploder Scarabs were used by Arcturus to help Xylan take over Zelem's Nexus. Arcturus also summons them during his boss battle.
- There is a sort of clock on the Scarabs, making them seem even more like timed bombs.
- Like many other enemies, Exploder Scarabs don't have feet, just limbs that look like feet.