Elites are basically larger enemies with higher health and hit-points, along with special passives called 'Elite affixes'.
The number of affixes that Elites can have increases with Threat Level. At a maximum, Elite Lieutenants can have no more then 3 affixes before 17-1, and no more then 4 through 18-4. Whereas Elite Minions have been known to have as many as 3 affixes, but usually have just one or two.
Elites are not to be confused with Captains. Although both have affixes, Captains aren't technically Elite.
These are the affixes that an elite may have, along with a description of what they do and their visual effects.
|Accurate||Additional 50% chance for attacks to critically strike.||N.A.|
|Armored||Takes reduced damage from each attack.*||N.A.|
|Aura||Shares an affix with nearby Darkspore. Always accompanies the affix its sharing.||(The same as the affix that's being shared, if it has one.)|
|Carapace||Can't take more than an certain amount of damage from each attack.*||N.A.|
|Deadly||Attacks deal 50% more damage.||Circular red aura around eyes and hands.|
|Frenzied||Attack Speed is 40% faster, and Cooldowns are reduced by 40% as well.||N.A.|
|Ghostly||Increased chance to Dodge physical damage.*||Transparent with slightly lightened color.|
|Persistent||Resurrects back to half-health upon first death, unless it was killed by a critical strike.||A yellow disk hovering overhead, and if it's creating an aura, there's also a yellow-green ring circling on the ground below.|
|Reflective||Increased chance to Resist energy damage.*||A pulsating yellow sheen on its skin.|
|Regenerative||Restores a portion of health every second.*||N.A.|
|Shielded||Damage shield that refreshes periodically.*||Surrounded by a yellowish and translucent sphere.|
|Shifted||Receives 75% less damage from AoE attacks.||Transparent, distorting periodically.|
|Spiky||Reflects a percentage of melee damage back at the attacker.*||Opaque tan-colored spikes emanating from the ground below.|
|Surefooted||Can't be slowed, snared, rooted, knocked-back or pulled.||Slightly transparent with a thicker outline?|
|Swift||Movement speed is doubled.||N.A.|
|Tough||Maximum health is increased by 50%.||N.A.|
|Type Resistant||Immune to 75% of attacks from a certain genesis type. (e.g. 'Bio Resistant', or 'Plasma Resistant')||N.A.|
|Unstoppable||Immune to being stunned, terrified, slept, taunted, or suppressed.||N.A.|
Sometimes, Elites will spawn that have an appearance that's different from other enemies of its kind. Players have noticed that several of these are the winners of the Spore Template Challenges.
- Elite Haunt Striders have been known to spawn. Whether this has been fixed yet is unknown.
- Though "Special" elites aren't necessarily more common in higher levels, are found more frequently. This is because the chance of Elites occurring at those levels is higher, meaning the likelihood of finding a special elite is higher too.
- In the "Obelisk Room" on DB's Palace, the mini-captain guarding it can be turned into an Elite by a Mutation Agent. This can occur if that mini-captain is ignored, and the player instead enters the middle of the room, thus triggering a horde trap and spawning an agent.
- If a Split Beetles is Elite, the duplicate it makes of itself will also be elite... but with different affixes. This can have some interesting results, and is potential dangerous if both have auras.
- Some of the first elites players ever saw were in the Developer Walkthrough: Co-op. First was an elite Quadrakiller (at 2:48), and later an elite Caustic Stinger (at 6:07).
- Originally winning contest entries were to be used for ordinary enemy designs, as seen in the Darkspore Gameplay Trailer #1, such as the first and second place entries in the Pterodyne and Stegavaar challenges.